match 3 sokoban
this is the first puzzlescript game that i want to upload! (if you see the dialogue in the game, it says that this is my second game. that is true, but the first game is so shitty i don't want to upload it). partially dedicated to toombler (a much better puzzle designer who followed me for future projects). that gave me a huge motivation to create puzzles. thanks! :)
if there are any bugs please tell me, i'm not experienced with these type of things. there should be 6 levels.
the game is still under development, and there are more mechanics that i haven't even introduced.
note: this is not the game that i talk about in my profile description. that's a much larger game, which i've decided to take a break to work on smaller projects.
edit: this game is pretty much fucked up lmao, i don't think i'm going to be continuing this. i had a mechanic planned for this but i'm expanding it into another game that hopefully is better.
edit 2: https://auroriax.github.io/PuzzleScript/editor.html?hack=e490806e950a5a441307d449038450e3 is the source code
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Omega_3301 |
Genre | Puzzle |
Made with | PuzzleScript |
Development log
- REVAMP!!!Dec 24, 2023
Comments
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Fun stuff! 5 and 6 are really nice. Number 3 feels a bit inelegant since you can solve with a red or a yellow on the goal, but not a big deal. Thanks for sharing!
aaargh... i hate anti-cheesing lvl 3
i'm probably going to scrap the whole level. the point of the level was to create a line of 5 with the reds and clear all of them at once btw.
Nice game. Sorry to see it end so soon :)
It's in development... treat this as a demo, there's more coming up
Just to be sure, the second level is solvable? I feel like I need to push both of the boxes in the middle row to the right, but neither can be pushed horizontally without one being pushed vertically first (and then it's never getting back to the middle row).
It's solvable.
hint:
Only one of the middle boxes go to the right, your conclusion about one of them going down or up is correct. The other middle box is used to remove other boxes.
Oh, I see. I was making two assumptions that I kind of don't feel bad about making;
The second assumption is in fact given pretty explicitly as text right after level 2--where it says that red boxes don't usually go on goals. Except of course that they do in Level 2.
...and in level 3, which I solved by;
I suspect the point was to make a line of five red boxes and then push the yellow one onto the goal, but since I'd just learned from the previous level that I didn't need to...
I'd also, personally, avoid things like Level 4. You want people to understand the mechanics of your game, and not the incidental (and obscure) mechanics of PuzzleScript.
-level 3
just patched it haha, seems i was later than you. i'll admit that was horrible puzzle design and anti-cheesing
-level 4
sorry, i suck at coding so this was the best that i could do. my original draft for that level (before i found the coding flaw) was to set up a "L" shape to clear 5 boxes at once, but that couldn't work due to my coding inabilities.
actually don't play this yet. i found a cheese in level 4
edit: cheese should be prevented now.
update: found and resolved cheese in level 3. sorry for the trouble, it's my first time trying to design a game