Fun stuff! 5 and 6 are really nice. Number 3 feels a bit inelegant since you can solve with a red or a yellow on the goal, but not a big deal. Thanks for sharing!
Just to be sure, the second level is solvable? I feel like I need to push both of the boxes in the middle row to the right, but neither can be pushed horizontally without one being pushed vertically first (and then it's never getting back to the middle row).
Only one of the middle boxes go to the right, your conclusion about one of them going down or up is correct. The other middle box is used to remove other boxes.
Oh, I see. I was making two assumptions that I kind of don't feel bad about making;
That all of the red boxes needed to be cleared;
That the red boxes were for clearing, as opposed to moving to the goal. (I was trying to move myself to the goal.)
The second assumption is in fact given pretty explicitly as text right after level 2--where it says that red boxes don't usually go on goals. Except of course that they do in Level 2.
...and in level 3, which I solved by;
moving one of the red boxes to the right side, clearing a line of three below the yellow box, and then
pushing the red box down one space onto the goal.
I suspect the point was to make a line of five red boxes and then push the yellow one onto the goal, but since I'd just learned from the previous level that I didn't need to...
I'd also, personally, avoid things like Level 4. You want people to understand the mechanics of your game, and not the incidental (and obscure) mechanics of PuzzleScript.
just patched it haha, seems i was later than you. i'll admit that was horrible puzzle design and anti-cheesing
-level 4
sorry, i suck at coding so this was the best that i could do. my original draft for that level (before i found the coding flaw) was to set up a "L" shape to clear 5 boxes at once, but that couldn't work due to my coding inabilities.
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Fun stuff! 5 and 6 are really nice. Number 3 feels a bit inelegant since you can solve with a red or a yellow on the goal, but not a big deal. Thanks for sharing!
aaargh... i hate anti-cheesing lvl 3
i'm probably going to scrap the whole level. the point of the level was to create a line of 5 with the reds and clear all of them at once btw.
Nice game. Sorry to see it end so soon :)
It's in development... treat this as a demo, there's more coming up
Just to be sure, the second level is solvable? I feel like I need to push both of the boxes in the middle row to the right, but neither can be pushed horizontally without one being pushed vertically first (and then it's never getting back to the middle row).
It's solvable.
hint:
Only one of the middle boxes go to the right, your conclusion about one of them going down or up is correct. The other middle box is used to remove other boxes.
Oh, I see. I was making two assumptions that I kind of don't feel bad about making;
The second assumption is in fact given pretty explicitly as text right after level 2--where it says that red boxes don't usually go on goals. Except of course that they do in Level 2.
...and in level 3, which I solved by;
I suspect the point was to make a line of five red boxes and then push the yellow one onto the goal, but since I'd just learned from the previous level that I didn't need to...
I'd also, personally, avoid things like Level 4. You want people to understand the mechanics of your game, and not the incidental (and obscure) mechanics of PuzzleScript.
-level 3
just patched it haha, seems i was later than you. i'll admit that was horrible puzzle design and anti-cheesing
-level 4
sorry, i suck at coding so this was the best that i could do. my original draft for that level (before i found the coding flaw) was to set up a "L" shape to clear 5 boxes at once, but that couldn't work due to my coding inabilities.
actually don't play this yet. i found a cheese in level 4
edit: cheese should be prevented now.
update: found and resolved cheese in level 3. sorry for the trouble, it's my first time trying to design a game