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(+1)

The last part was wild, love it

OMG A COMMENT
thanks! i'm considering improving this for this year's confounding calendar lmao

was the key repeat too fast? i've received some comments about that but considering the size of the level i'm still not too sure if i want to slow it down (especially the final step of the last puzzle)

It was a bit too fast a few times in the game but it was actually okay for the scope of the game, if you’re gonna make an improved version of this for the confounding calendar then count me interested! Also lmao wish I had the same excitement when someone comments on a game of mine

for confounding calendar i actually have 2 ideas, one being this and another one being a game about teleporters

i actually don't know which one i'll choose, or whether i'll even finish because of exams, but we'll see

well, hope you pass your exams!

hehe me too

if i come up with smth for confounding calendar is it ok if i dm you on discord?

hmmm this game seems to have a lot of comments.
does make me a bit motivated to continue with this game and expand it. 

for the people who have commented here, is it worth it? do you think all ideas have been exhausted without resorting to more walking? i may consider adding extra mechanics but i'll have to think of one that is simple and has depth

(+3)

I think that there are more things you could do with the multi-screen concept, but if you consider adding more mechanics I think they would be better suited for a normal sokoban

hmmm i'll try developing. btw pls check out my new game (literally just released) :)

(+2)

Really cool game!

I liked the 1st and 2nd puzzles best because they had traps that required you to think ahead.

The 3rd puzzle i found too easy but maybe that was because i was looking at the thumbnail at the same time showing the map

The last puzzle was a nice victory lap like Parachor said

:)

thanks! May go remake puzzle 3

(+1)

Cool stuff! I appreciated the puzzle design gradually guiding the player to not take the most obvious route first, and instead imagine other uses for what is given. The final victory lap of sorts was also a satisfying conclusion.

:)

thanks for your comment!

(+1)

That was great! And I'm glad i played it after you implemented both the other comments suggestions (i think). The fast key repeat and little messages made it all the more fun!

thanks :)

and i just realised you're adofai dev...
holy shit lmao

(+2)

Fun little game. Yes, the final puzzle was slightly tedious, but given how short and humble the game is in scope, I don't think the player is expecting too much. The only thing I'd request is having a lower key_repeat_interval (you can type that in directly at the top of your puzzlescript file). I would say the long walk at the end made it a bit more satisfying to finally grab the heart.

(1 edit)

thanks for comments!
yeah the long walk was to allow the player to walk through the whole map, all 16 screens.
update coming with lower key repeat interval and some other stuff soon :)
(update probably coming in a few hours actually)

(+2)

I got the heart!  Maybe some messages after each checkpoint just to make things slightly more interesting.  

thanks for playing! I'll add funny messages in next update. How did you feel about the game in general? Too tedious? Did the aha moment after the first checkpoint feel good?