another game i made that's hopefully better than whatever the heck i was doing with match 3 sokoban.

the mechanic of this game was supposed to be for match 3 sokoban but i couldn't design anything using that mechanic, and that game is pretty much dead anyway. the section 3 levels may not be arranged in difficulty.  if any level seems out of place, please tell me (and use the level select to skip it and return to it later)

source code: https://auroriax.github.io/PuzzleScript/editor.html?hack=24b9ce80d8a2be7d4b88ae0b32ddffbe

for anyone who doesn't understand the mechanic of the game (which somehow happened to some people who tested this game, although i don't expect this to be the norm) i'll leave a description in rot13. (https://rot13.com/)

oyhr pengrf ner "gryrcbegref" va gur frafr gung jungrire lbh chfu va bar raq bs gur oyhr pengr (benatr be oyhr pengr) pbzrf bhg gur bgure raq. gur gryrcbegrq obk nyfb qryrgrf nal bofgnpyr (rkprcg sbe oyhr jnyyf naq obkrf, jurer gur gryrcbegngvba snvyf ragveryl) gung vg gryrcbegf gb.
oyhr obkrf tb ba checyr gnetrgf, benatr barf ba lryybj gnetrgf, naq obgu pna tb ba oynpx gnetrgf. gurer pnaabg or zber obkrf guna gnetrgf.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorOmega_3301
GenrePuzzle
Made withPuzzleScript

Comments

Log in with itch.io to leave a comment.

(+1)

I liked it. 

thanks!

(+1)

Fun game! I like the mechanic.

Manged to beat everything but 3-3 and 3-5

(4 edits)

hmm give me a while, i'll try to give hints. thanks for playing my game!
both are tough levels! i give puzzlescript+ solver credit for verifying that 3-5 was solvable. (and i'm starting to feel that 3-4 should be shifted down to 3-2)


edit: for 3-3 it's mostly sokoban. don't be afraid to move boxes as long as you don't get yourself trapped. the hard part is just getting the orange box out without screwing yourself, after that it should be easier.


3-5: haha yeah this one is tough as heck, basically 1-5 on steroids. also a rather sokoban-like level. just try to make use of the double push. once you recognise the common traps it shouldn't be too hard.

i may add a new set of puzzle related to possession and multiple players. can't really design any interesting puzzles though

(+1)

actually 3-5 is possible without double pushing https://5381.itch.io/a-5x5-sokoban-level

(1 edit)

Yeah i saw your game afterwards. Decided to keep it this way though. Both for copyright reasons and because it's significantly easier this way (it took me like 15 minutes to do your level)

hopefully no cheese this time. puzzlescript+ solver has helped me greatly when designing this game, although it can take ages on some really simple puzzles.